Citizen.CreateThread(function()
while true do
local ped = PlayerPedId()
if IsPedInAnyVehicle(ped, false) and GetPedInVehicleSeat(GetVehiclePedIsIn(ped, false), -1) then
local veh = GetVehiclePedIsIn(ped, false)
if GetVehicleClass(veh) == 0 or GetVehicleClass(veh) == 1 or GetVehicleClass(veh) == 10 or GetVehicleClass(veh) == 1 or GetVehicleClass(veh) == 2 or GetVehicleClass(veh) == 2 or GetVehicleClass(veh) == 3 or GetVehicleClass(veh) == 4 or GetVehicleClass(veh) == 5 or GetVehicleClass(veh) == 6 or GetVehicleClass(veh) == 8 or GetVehicleClass(veh) == 9 or GetVehicleClass(veh) == 10 or GetVehicleClass(veh) == 12 or GetVehicleClass(veh) == 15 or GetVehicleClass(veh) == 17 then
SetVehicleEnginePowerMultiplier(veh, 15.0)
end
end
Citizen.Wait(6000)
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(50000)
local playerped = PlayerPedId()
local playerCoords = GetEntityCoords(playerped)
local handle, ped = FindFirstPed()
local success
local rped = nil
repeat
if IsEntityDead(ped) and not IsPedInAnyVehicle(ped) then
DeletePed(ped)
end
success, ped = FindNextPed(handle)
until not success
EndFindPed(handle)
end
end)